Throwback Thursday: World Badge Beetle

Beetle is a dice rolling game that can be adapted to many program applications.

This version of the game is played in patrols.  Each patrol has a die and the pieces of the world badge.  The patrol leader starts by rolling the die.  If she rolls a 6, she places the blue circle in the middle of the group. Then she passes the die to the next Guide.  The die proceeds around the patrol until a 6 has been rolled.  After that, any time a number is rolled that is associated with a piece not yet place, it can be added to the badge.

The template can be found here

you must throw a 6 to start – and then you can place circle that represents the blue sky

throw a – to place the yellow circle that represents the Gold Sun

throw a 4 – to place the Flame that represents the love of humanity

throw a 3 – to place one of the Trefoil Leaves

throw a 2 – to place one of the two Stars that represent the promise and the law

throw a 1 – to place the Compass Needle that points the way

You can have your patrols race to see who can complete the badge first if you like.  Have the first patrol to finish yell out “WAGGGS!”  Or you can make it non-competitive and just use it as a way to explore the badge and it’s meaning.

Note: If you have access to D10 dice (dice with 10 sides are often used in tabletop roll playing games and can be bought at most hobby stores) then this game can easily be extended to the world flag.

you must throw a 9 to start – and then you can place rectangle that represents the blue sky

throw a 8 – to place the yellow circle that represents the Gold Sun

throw a 7 – to place the Flame that represents the love of humanity

throw a 6 – to place one of the Trefoil Leaves

throw a 5 – to place on the Stars that represent the promise and the law

throw a 4 – to place the Compass Needle that points the way

throw a 3 – to place the white corner that represents our commitment to peace

throw a 2 – to place one of the three yellow blocks that represent the three parts of the promise

throw a 1 – roll again

throw a 0 – miss a turn

Social distancing adaptations: For an anytime activity, have the girls count how many dice roles it takes them to complete the game.  Then they can compare numbers.  For a virtual activity, they can each have their own die and draw the sections of the World Badge on a piece of paper or white board on their turn.  

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