This is a longer wide game and it takes a lot of set up but can be a fun way to learn about the interaction of animals.
tags can be made of bristol board or foam sheets.
- 12 cans – 6 painted blue for water tags and 6 painted green for food tags. Number each can.
- Life tags (green) and water tags (blue). Label each tag with the can number and place in cans.
- Life tags – colour coded and marked with animal names.
- Rabies tags – black
- shower rings – to hold life tags, food and water tags.
- Scarves or Headbands – to identify animals. These can be any colour the ones used below is just an example.
2 each – beavers, rabbits, groundhogs, mice, squirrels, chipmunks, deer
Each gets 6 life tags and a yellow scarf
Each needs 4 food tags and 4 water tags
Must avoid Omnivores, Carnivores, disease and man
2 each – skunks and raccoon
Each gets 4 life tags and a blue scarf.
Each needs 2 food tags, 4 water tags and 4 life tags
Must avoid Carnivores, Disease and Man
Each gets 4 life tags and wears a pink scarf.
Each needs 4 water tags and 8 life tags
Must avoid Disease and Man.
Get all the rabies tags and wears a green scarf.
When Rabies tags a animal she takes 1/2 that animals remaining life tags and gives that animal a rabies tag. When the animal is tagged by another animal they pass on the rabies tag. If you end up with 2 rabies tags, you died of the disease.
Gets nothing, wants everything, avoids nothing, wears a red scarf.
When Man tags an animal, she flips a coin. If it is heads, then that time Man is a conserver of nature and the animal goes free. If it is tails,then Man is a environmental destroyer and takes all the animal’s life tags. Man catches an animal by calling their name when she sees them.
Man is typically played by a leader or a senior girl helping with the unit.
This game is best played in and area with a lot of cover. Scatter the food and water cans throughout the play area. You may want to place the water cans near actual source of water like a stream. Make sure all the players know the play boundaries, and the signal to return. Make sure the girls understand that they can not take more then one water or food tag from the same can.
Herbivores are released to begin gathering food and water. After 5 minutes, the Omnivores are released. After another 5 minutes, the Carnivores are release. After 10 minutes Disease starts. Man enters the game 5-10 minutes before the end.
- What animal were you?
- Were you Herbivore, Omnivore or Carnivore?
- Were you killed by other animals?
- Did you find enough food?
- Did you find enough water?
- Were you killed by Rabies?
- Which feeling did you experience most often? – fear, caution, frustration, happiness, secretiveness, excitement.
- What effect did Man have? Was it easier to get food and water? Harder to get food and water? Easier or harder to get around?
- What do you think it would be like to be an animal?
- What do you think people could do to help animals?
Some variations have an option for eliminated girls to earn new life tags. They might have to return to the camp site and complete a chore for example. This can help the game continue longer.
Some variations have a special rule for deer where they can’t be eaten by the omnivores because they are too big. In this case they should be given a different colour scarf/headband.
If your unit has been talking about camouflages it can be worth while to let them know about the game ahead of time. Then they can dress for the location.