WAGGGS #TeamGirl Challenge

If Girl Guides of Canada’s International Day of the Girl instant meeting isn’t inspiring you.  You may want to consider WAGGGS meeting suggestion #TeamGirl.  It contains 90 min worth of activities which focus on tackling global issues by working as a team.  It includes team building games and follows them up by asking the girls to pick an issue they are passionate about and figure out what they can do to make a difference.

A pdf with the meeting outline is found here.

Packs of badges can be bought from the WAGGGS store.


Group by…

This is an easy  get-to-know-you or ice breaker game. The girls have to quickly organize themselves into groups by category. The leader says something like “Group by your favorite colour” and all the girls who like blue need to be in one group and all the girls who like pink need to be in another group and that one girl who likes teal needs to be by herself.  Once the groups are assembled have each group call out their choice.  Hopefully there aren’t any duplicates.  Then you ask a different question like “Group by the school you go to” or “Group by your favourite flavour of ice cream” or “Group by the number people are there in your family”.

National Service Project: Action on Poverty

The new national service project is out and it is Action on Poverty.  The NSP website contains a couple of great resources.

First there is a new instant meeting.  The instant meeting is designed to get girls thinking about poverty and the issues and challenges it creates.  I’ve seen it suggested that this might be a bit heavy for the younger girls.  I know in my own unit we’ve had years were the income differences within the unit were enormous with some girls living in multi-million dollar homes and other living in social housing.  It might be worth wild to think about which activities are right for you unit before implementing the instant meeting but I’m sure everyone will find something useful in it.

The NSP website also contains a list of service projects units can complete in aid of this national project.  It included activities I’m sure many units already do like helping at food banks, as well as making mittens and scarves, and making up “make a difference bags”.

Finally there is a cross reference with the core program so you can see where the service project overlaps.

The NSP will run for two years and there will be a different (but complementary) crest released next year.

Be Prepared – Emergency

After the events in Fort McMurry last summer, I’m sure many units will be working on the Be Prepared Not Scared Challenge or the Emergency Preparedness Challenge or just working on emergency preparedness as part of Learn About our Environment.

The Government of Canada put out some excellent information for Emergency Preparedness Week 2016

These include :


Girls Count

After several years of testing the National Girls Count challenge is finally available to everyone.  It is intended to bring greater financial literacy to all levels of Guides.  The challenge is presented as a series of instant meetings with a different one for each branch.  All the outlines can be found on the Girls Count page.  There is also a background information sheet for the Guiders that includes a cross reference with the program.  The challenge is set up so that Guiders can run it themselves, but they are encourage to invite expert guests in to help.

All the of challenges are divided into three themes:

  • Currency Awareness
  • Purchasing Power
  • Money Management

Crests can be bought from the national shop.

Giant, Wizard, Elf

This game is similar to the Large Scale Rock, Paper, Scissors except it is played in teams.

To play you need four lines (on a gym floor or marked with rope), two lines about 2 m apart in the middle of the playing area and one line several meter behind each of these near the edges of the playing area.

The girls are divided into two teams.  They should practice each of the characters a couple of times before playing.

  • Giants stand on their tip toes with their hands in the air
  • Wizards crouch slightly with the wands pointed at the read
  • Elves duck down with their hands cupped at their ears to make their ears look pointy

To play, each team huddles together and decides on a character to be. Then line up facing each other on the inner lines

The game leader should dramatically count down “3..2..1..transform”, on transform all members of a team take on the character they agreed to

  • Giants squish Elves
  • Elves outwit Wizards
  • Wizards zap Giants

The winning team then chases the loosing team to their outer line. Any member of the loosing team who is tagged becomes a member of the winning team for the next round.  Play continues until everyone is on the same team.