Girls sit in a circle and each is given a picture on any subject. The pictures need have no relationship to each other. Starting at any in the circle, on girl begins to tell a story bringing in the subject of her picture. Example: picture of an elephant – “There was once an elephant who was captured by a hunter when it was still very young. It was brought to Canada and presented as a pet to a five year old boy named Jeremy Jonquil”… etc. When the players has exhausted her powers of imagination (or after agreed upon time limit.) She breaks of saying, “What happened next?” she points to another player in the circle. This girl must carry on with the story bringing in her picture. Game ends when all girls have participated.
Girls sit in a circle. A girl who is “The Shopper” walks around and stops before another player and says, “I’m going to Toronto, what shall I buy?” She then counts to ten and before she is finished counting the girl in front of her must name an object beginning with at “T”. If she fails then she takes the place of shopper. The name of the city should be changed often and the name of the things to be bought must begin with the city’s initial.
Variations: This game can also be played using the name of flowers, birds, vegetables etc. IE “I’m going to Regina, what bird will I see?”
Werewolf is a storytelling game (sometimes called Mafia). It works best in groups of 6-10 so for large units you may want to split up into smaller groups. For each game one girl is choose as the moderator. All the other girls sit in a circle with their eyes closed and their heads down. The moderator walks slowly around the circle. She’ll tap two girls one on the back. These two will be the werewolves. She’ll tap one girl twice on the back. This girl will be the detective. Finally she’ll tap one girl three times. This girl is the guardian angel.
Once the roles are assigned, the moderator will tell the werewolves to “wake up” The werewolves will make eye contact. And wordlessly decided whom to “kill”. Once they’ve indicated their victim to the moderator, she will tell them to go to sleep. Next she wakes up the detective. The detective can indicate one person in the the circle to investigate. The moderator will nod if that person is a werewolf or shake her head if they are not. Then the detective goes back to sleep. Finally the guardian angel gets to walk up. She gets to indicate one person she will protect this round.
All the players get to wake up now. The moderator now tells a story about how the victim met her demise (my girls keep these stories pretty light). The story will include both the victim and the girl watched over by the guardian angel. The protected girl should make a lucky escape. If they are the same girl then no one dies this round. After the story is told, the detective can announce herself and make an accusation as to whom she thinks is a werewolf. All the girls vote on who the werewolf is. The victim and whomever is voted out as a werewolf are out of the game and sit to one side (where they can watch all the action). Then the towns goes back to sleep and keeping the same roles the action is repeated. If you want, one of the eliminated girls can take over the moderators role as story teller but the moderator must remain out as she knows who the werewolves are.
If all the werewolves are eliminated before all the townspeople then the game has been won. A new moderator can be picked and a new game begun.
All the girls stand in a circle and hold hands. A hula hoop is placed between two girls resting on their arms. On go the girls must race to move the hoop around the circle without disconnecting their hands. Once the girls have the hang of it, you can challenge them to go faster, have two circles racing against each other, or add extra hoops for more challenge.
Equipment: Some bean bags or soft balls
All the girls stand in a circle. Pick one girl to start. She picks a girl across the circle and calls her name. Then the first girl tosses the bean bag to the second girl. The second girl picks another girl and tosses the bag to her. It is important that each girl remembers who threw the bag to them and who they threw it too. Continue throwing the bag around the circle until each girl has had the bag. Have the final girl throw it back the first girl.
Next ask the girls to repeat the pattern. Once the girls have repeated the pattern once, have them try it again but this time, add a second bean bag when the first one is about half way around. Keep adding bean bags until the girls give up in fits of giggles.
Fruit Salad is another game that can be adapted to many themes. To play you need spots for the number of girls play minus 1 in a circle. These spots can be chairs, circles made with string or drawn in the dirt etc. All the girls stand on a spot except the one who is starting “in”. The girls in the circle are all assigned a type of fruit for example apple, banana, pear, orange. If the girl in the middle calls out a type of fruit all the girls with that type of fruit change places. The girl in the middle tries to steal a spot. She can also call “Fruit Salad”, in which case everyone must change places and she can steal a place.
This game can be used for any theme so long as you can have a set of individual names and a collective name.
For this game you need a hula hoop (possibly more then one). All the girls stand in a circle with their hands held. The hoop is hanging between two girls. The goal is to have the hoop travel around the ring without letting go of hands. You can either play this in one big circle and time the girls, then challenge them to do it faster. Or you can play in patrols and see which patrol can do it fastest.
If you are going with one big circle you can have several hoops of different colours going around the circle at the same time. This keeps more girls involved..