In each sail that skims the horizon,
In each landward-blowing breeze,
I behold that stately galley,
Hear those mournful melodies;
Till my soul is full of longing
For the secret of the sea,
And the heart of the great ocean
Sends a thrilling pulse through me.
– Henry Wadsworth Longfellow, The Secret of the Sea
To put together a hearing Kim’s game you need some sounds. One option is to create a play list on an mp3 player. There are a number of websites where you can download rights free sound effects. Pick a variety of sounds your girls are likely to be familiar with or which fit with your theme. You can either play one sound at a time and have the girls identify it or for more challenge play the whole list though and then have them try to write down what they heard.
If you don’t have an mp3 player available, you can also find things that will make sound in your meeting place. Have the girls cover their eyes and make each sound (a window or door opening, key’s dropping, running foot steps etc.). Then have them write down what they heard.
A third way to use hearing is to make shakers with different objects (rice, beans, paper clips etc.) in each one. If you have old film canisters you can use those or some other opaque containers. Make two containers with each object in them and have the girls try to match the containers that sound the same. For more challenge ask them to identify what made each sound.
To make a reusable set of touchable objects, sew little pouches of fabric that is thick enough not to see though but still thin enough to feel though. In each pouch place a small item that won’t spoil or break such as a paper clip, a piece of lego, a key etc. Sew up the pouches and number each one so you can make a master list. Have the girls sit in a circle and pass the items around. The girls can write down what they think each item is when it comes around to them.
Alternatively, you can use larger (or messier) items in paper or non-transparent plastic bags. On their turn have the girls place their hand in the bag and guess what the item is.
To make a smell game, take 10-12 of small containers and add a sample of something with a strong smell to each one (vinegar, coffee, hot sauce). Put a small piece of sponge on top so the girls can’t see what they are smelling. Pass the containers around the circle and have the girls write down what they think they are smelling.
Taste can be the trickiest to set up because it is important to consider any food allergies in your unit. But collect up 10-12 items with distinct taste. You can either give each girl a toothpick that has been dipped in what they are identifying, or if you are using say different types of fruit, you can blind fold them and give them a small sample.
For the provincial/territorial Heritage badge the girls need to learn about the Provincial/Territorial Flag and Coat of Arms. The Federal Government has a website that includes information on our national symbols both at the Federal and Provincial levels. The same site will help you with the origins of each Provinces name.
To complete the challenge you must complete four activities (active, creative, cultural, guiding) and include options like playing Jackstones, drumming, trying Kenyan style tea, playing mankala and learning about Lady BP’s special attachment to Kenya. Detailed activity guide can be found here (member zone login may be required). Crests are available from the Guide Store.
This game is played in a circle. The girls set up a clapping rhythm by patting their lap twice then clapping twice. Each girl speaks during the patting the lap stage. The next girl must be ready for her turn by the time the pattern runs to the lap. Poem travels around the poem until someone makes a mistake. Then she starts the next round. One thing to watch for is that there should be a Kerplunk for each frog.
In the Pond
In the Pond
“Be careful what you water your dreams with. Water them with worry and fear and you will produce weeds that choke the life from your dream. Water them with optimism and solutions and you will cultivate success. Always be on the lookout for ways to turn a problem into an opportunity for success. Always be on the lookout for ways to nurture your dream.”
– Lao Tzu
In part 1 I talked about traditional Kim’s games, here are some variations on other visual Kim’s Games.
Reverse Kim’s Game
In a reverse Kim’s Game you set up a tray of objects just like in a classic game. After giving the girls a chance to study the objects, cover them and carefully remove one object. Then uncover the items again and see who can figure out what you removed. To make the game slightly more challenging, you can rearrange the items while you are removing one.
Witness Kim’s Game
While the girls are involved in another activity, have one Guider slip out of the room and get dressed up on an outrageous costume (wig, different colour socks, a funny hat etc.). When the girls aren’t expecting it, have her come into the room and do something unexpected (sing a silly camp song for example) and then leave. Once she is out of the room, had out pens and paper and have the girls list everything they can remember about what she was wearing. Then have her come back into the room and have the girls check their lists against her actual costume. One use of this game is as a starting place for a discussion on what to wear at camp or on a hike. The costume can be made up of all the wrong things to wear (high heal shoes, an umbrella etc.).
Walking Kim’s Game
Along a short path, place 20-30 objects that don’t belong. For example: plastic flowers, stuffed animals, etc. Make some of them really obvious and some harder to see. Have the girls walk the path in silence. They are not allowed to leave the path and should not point out the items to the other girls. Once they have finished the walk, have them write down what items they remember. If you’d like, let them walk down the path again with their lists and see how many more items they can add. Another option for this game, is to play it in patrols. Only one girl from each patrol can go down the path at a time. She then reports back to the patrol leader what she saw. Hopefully, each Guide is able to add to her patrols list.